'Stray' patch tidies up launch issues
'Stray' patch tidies up launch issues
Devious has received a second update which fixes some bug and adds features that fans of the game have been asking for.
In the patch notes it is noted that boosted fullscreen options have been added, including "proper sectional fullscreen support" likewise as an engine prepare for some users unable to kick due to GPU driver bug.
Players had been finding ways to take their hirsuite friend out of bounds with some even falling direct through the map, so collision fixes take been implemented in lodge to prevent going out of the world.
An uncapped frame rate pick was confusing fans as it was to the left-most side of the scroller. That's now been moved all the way to the right, to place information technology in the logical order.
The scratch trophy wasn't always triggering for those playing on keyboard and mouse, so a fix has been added for this, equally well as localisation fixes for German players. The last additions are some checks to ensure VR headsets don't interfere with the game.
This second patch volition no doubt be welcomed past those enjoying the game but experiencing issues, but according to this Reddit thread, the biggest problem affecting gamers currently is that the world and environments are so complex that a stutter is happening where systems are having shader compilation issues. Shader compilation is the process by which shading language scripts are loaded into the game to be used as shaders.
Annapurna Interactive's newest game, Stray has been taking the cyberspace by storm with a dedicated Twitter folio being set to showcase existent-life cats' reactions to the tiny ginger feline protagonist. In its first day information technology had already smashed Annapurna's previous records for the most people concurrently in-game on Steam.
In other news, a month-long filibuster of Diablo Immortal in China was allegedly caused by a social media mail service comparing Chinese president Xi Jinping to Winnie The Pooh.
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